<Spell Name="Imbue Army Special Ability">
  <school>evocation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 9</spell_level>
  <casting_time>10 minutes</casting_time>
  <components>V, S, F (a silver mirror worth 100 gp)</components>
  <costly_components>1</costly_components>
  <range>1 hex</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>one army</targets>
  <duration>1 battle</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none or Will negates (harmless)</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army s commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell.</description>
  <source>Quests and Campaigns</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Imbue Army Special Ability&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;evocation &lt;b&gt;Level &lt; b&gt;cleric oracle 9&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;10 minutes&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, F (a silver mirror worth 100 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;1 hex&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;one army&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 battle&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none or Will negates (harmless) &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;You imbue the target with an army special ability (see page 242 of &lt;i&gt;Ultimate&lt; i&gt; Campaign) possessed by the army s commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>9</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>9</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>9</SLA_Level>
  <domain>
  </domain>
  <short_description>
  </short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext>NULL</linktext>
  <id>1664</id>
  <material_costs>100</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>